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IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR , ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI

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IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR ,  ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI - Sayfa 9 Empty Geri: IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR , ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI

Mesaj tarafından Husnu Çarş. Mart 29, 2017 11:37 am

#DIRTCONFIRMED
The long wait is over!


CHANGE LOG:


Website

- Fixed the “Featured Answers” section of the Support page.


SIM

- Fixed a bug where newly created lap files for this season would not show up in the comparison lap file selection dialog.

- The "reduceFrameRateWhenFocusLost" and "muteWhenFocusLost" settings in the "app.ini" file have been renamed by placing an "_" before "WhenFocusLost" in their names, and both settings are now defaulted to 0. This means that when another program, or Windows itself, pops-up a notification while the Simulation is running, the Simulation will no longer reduce its drawing to a very low frame rate, or mute its sounds.


Dirt

- Dirt is finally here!

- Dirt race tracks are incredibly dynamic puzzles, changing their surfaces every lap as cars skid, scrape, and push dirt around. All these particles and the fluid nature of the track surface demanded a new particle code system, an artistic overhaul, and realistic audio to cover the vast range of variations these tracks present. We've implemented methods to cover the full range of wet to dry dirt, and the full spectrum of densities racing dirt presents including hardpan, loose, compact, and prepared racing surfaces. Finally, we've also designed the track surface itself to function like dirt racers can expect, whether it is pushing the cushion, gaining grip in certain areas, or forming a blue groove. Up and down the circuit, the vastly complex and seamlessly layered combination of track conditions creates an exhilarating experience.

- The particles, tires, and surface sounds are dynamically updated using hundreds of debris sounds and scores of tire rolling and skid sounds. These are dynamically adjusted to cover the full range of track conditions to reflect the wetness or dryness of the dirt, and to let you know when you’re driving on any combination of hardpan, compact, or loose dirt. We even hurled dirt at helmet visors to get the recordings we required!

- For the initial dirt release, it is best not to run non-dirt cars at the dirt tracks. This is for a couple of reasons. One, most of the non-dirt cars have slick tires, which do not work well at all on the dirt surface. Two, some of the cars are not yet updated to check for the new dirt track types and will fail to load at the dirt tracks. We'll work to rectify the failure of cars to load, but it is not likely that you will be wanting to drive cars with slicks at a dirt track anytime soon. Dirt tires are significantly softer and have much more tread pattern than even a normal passenger car tire. So even cars with treaded tires (e.g. the Skip Barber car) do not work well on dirt. Finally, most of the dirt cars allow much lower tire pressures than the pavement cars, which additionally helps them to work.
- - So if you would like to try dirt track oval racing, please try it in a dirt track car! The new Dirt Legends car and the Dirt Street Stock are available to all, as is USA Speedway, newly covered with dirt.

- A brand new Pace Truck has been built and hired to manage all races at dirt ovals to create a more authentic safety vehicle experience at these tracks.

- Due to the intense nature of the graphics needed for Dirt Racing, it is recommended that you keep “Render Dynamic Track Changes” enabled, and have your “Shader Quality” set to Medium or above, otherwise you will get a notification warning you about your experience.


Spotters

- Fixed an issue that would have left your computerized spotter disabled if a teammate left the server while they had indicated that they were acting as your live spotter.


GT3

- GT3 cars are now less sensitive to drafting - you will need to be closer to other cars to feel the effect.


Time Trials

- Time Trial sessions will now use the same Time Of Day as is used in the other session types in a given series that uses Dynamic Weather, even though the rest of the Time Trial weather settings will be set to the iRacing default weather.



CARS:


Aston Martin DBR9 GT1

- Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.

- Updated the LeMans aero package: Rearward shift in center of pressure that produces better balance in mid-to-high speed corners.


Audi R8 LMS GT3

- GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.


BMW Z4 GT3

- GT3 BoP Adjustment: Increased engine torque by 1%.

- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire construction and compound changes.


Chevrolet Corvette C6.R GT1

- Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.

- Updated the LeMans aero package: Rearward shift in center of pressure that produces better balance in mid-to-high speed corners.


Dirt Late Model

- NEW CAR!
- - As with their pavement racing counterparts (with which they share little beyond their generic name), Late Models are among the most sophisticated and popular classes of race cars on the dirt tracks of North America and Australia. “Classes” is the key term, as there is a category of dirt Late Models – Limited, Pro, and Super – for nearly every level of experience and budget.
- - There are several classes of this vehicle available, all of which are included when purchasing this new vehicle. The classes are:
- - - Limited Dirt Late Model (350 C.I.D. engine)
- - - Pro Dirt Late Model (358 C.I.D. engine)
- - - Super Dirt Late Model (438 C.I.D. engine)


Dirt Legends Ford '34 Coupe

- NEW CAR! Free addition for all Members!
- - Our original Legends car, geared up for the dirt tracks!
- - This dirt version of the Legends car is included as part of the free Legends ’34 Ford Coupe package.


Dirt Sprint Car

- NEW CAR!
- - Nothing better epitomizes grassroots American racing than a Winged Sprint Car slinging dirt on one of the scores of 1/4, 3/8, 1/2, and mile dirt ovals dotting the countryside. The Sprint Car’s iconic roller skate shape hearkens to an era when the likes of Bill Vukovich, Jimmy Bryan, and Parnelli Jones scratched and clawed their ways from the short tracks of America to a front-row seat in the Indianapolis 500. More recently, Jeff Gordon, Tony Stewart, Kasey Kahne, and Kyle Larson have used Sprint Cars as a stepping stone to NASCAR even as the likes of Steve Kinser, Sammy Swindell, Donnie Schatz, Joey Saldana, Bryan Clauson, and Levi Jones have fashioned good (if hard-earned) livings racing World of Outlaws and United States Auto Club Sprint Cars three, four, and five nights a week while their counterparts compete in Canada and South Africa, Australia and New Zealand.
- - There are several classes of this vehicle available, all of which are included when purchasing this new vehicle. The classes are:
- - - Dirt Sprint Car - 305 C.I.D. engine
- - - Dirt Sprint Car - 360 C.I.D. engine
- - - Dirt Sprint Car - 410 C.I.D. engine


Dirt Street Stock

- NEW CAR! Free addition for all Members!
- - Our original Street Stock, geared up for the dirt tracks!
- - This dirt version of the Street Stock car is included as part of the free Street Stock package.


Ford Falcon FG V8

- The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.


Ford GT GT3

- GT3 BoP Adjustment: Fuel consumption has been adjusted.


Holden Commodore VF V8

- The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.


HPD ARX-01c

- Bug fix for Tech in the Garage: Ride heights are now displayed at the rear left and rear right corners instead of along the longitudinal centerline of the car. This ensures that if the car fails Tech because the rear left or rear right ride heights are illegal, it will be highlighted in the Garage screen.
- - All iRacing HPD setups now pass Tech.


McLaren MP4-12C GT3

- GT3 BoP Adjustment: Anti-roll bars are stiffer at both ends in an effort to make handling more benign.

- GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.

- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire construction and compound changes.


Mercedes-AMG GT3

- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire construction and compound changes.

- GT3 BoP Adjustment: Fuel consumption has been adjusted.


NASCAR Camping World Chevrolet Silverado

- NEW DIRT MODEL! Free addition for all Members who already own this vehicle!
- - Our original Silverado truck, geared up for the dirt tracks!
- - The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Silverado is included in the Silverado truck package.


NASCAR Camping World Toyota Tundra

- NEW DIRT MODEL! Free addition for all Members who already own this vehicle!
- - Our original Tundra truck, geared up for the dirt tracks!
- - The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Tundra is included in the Tundra truck package.


NASCAR Monster Energy Cup Chevrolet SS

- Updated aero, suspension, and garage setup ranges for the 2017 season.

- Track-specific vehicle setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Updated aero, suspension, and garage setup ranges for the 2017 season.

- Track-specific vehicle setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- This vehicle has been updated with a brand new 3D model.

- Updated aero, suspension, and garage setup ranges for the 2017 season.

- Track-specific vehicle setups have been updated.



TRACKS:


Eldora Speedway

- NEW TRACK!
- - Both by geography and history, Eldora Speedway stands at the epicenter of dirt track racing. Situated in what was once an Ohio cornfield near the Indiana state line, the half-mile clay oval lies in the very heart of the Midwest's roaring racing scene. And as host to some of the biggest events on the short track racing calendar annually - events that have attracted the top names in American racing for more than half a century - Eldora can rightly bill itself as 'The World's Greatest Dirt Track.'


USA International Speedway

- A NEW DIRT CONFIGURATION HAS BEEN ADDED! Free addition for all Members!
- - While the real USA International was a super quick, three-quarter mile paved oval, thanks to iRacing’s talented artists and software engineers, iRacers (and only iRacers) can now race on a virtual dirt version of the Lakeland, FL track. With its long straights and tight but steeply banked turns, USA International requires both a strong engine and a finely-tuned chassis, and poses a stern test of Sim racers’ ability to wheel their dirt cars around a lightning quick oval.


Volusia Speedway Park

- NEW TRACK!
- - Known as 'The Fastest Half Mile in the World,' Volusia Speedway Park is a favorite stop on both the World of Outlaws and Super DIRTcar Series calendars, as well as home to the Annual Powell Memorial for Late Models and The Iron Man 100 for V8 Thunderstocks.


Williams Grove Speedway

- NEW TRACK!
- - Hearkening back to an era when America's dirt tracks were as much a part of county fairs and amusement parks as peanuts and cotton candy, Williams Grove Speedway is located in south central Pennsylvania adjacent to the amusement park established by the Williams family in the 1850s. It was not until the late 1930s, however, that Emmett Shelley convinced the owners of Williams Grove Park to build a speedway across the street, a half mile dirt track that has since become inextricably woven into the DNA of American racing.
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Mesaj tarafından Husnu C.tesi Nis. 01, 2017 4:12 pm

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Mesaj tarafından Husnu Cuma Nis. 21, 2017 2:30 pm

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Mesaj tarafından Husnu Perş. Nis. 27, 2017 9:57 am

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Mesaj tarafından Husnu Cuma Nis. 28, 2017 11:39 am

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Mesaj tarafından Husnu C.tesi Haz. 03, 2017 10:43 am

IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR ,  ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI - Sayfa 9 DBWligxUMAAP9zm
IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR ,  ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI - Sayfa 9 DBWoVUEUMAAna7q
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Mesaj tarafından Husnu Salı Haz. 06, 2017 9:33 am

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Mesaj tarafından Husnu Perş. Haz. 08, 2017 4:52 pm

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Mesaj tarafından Husnu Çarş. Haz. 28, 2017 12:15 pm

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Mesaj tarafından Husnu Perş. Tem. 13, 2017 10:22 am

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Mesaj tarafından Husnu Çarş. Tem. 19, 2017 12:19 pm

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Mesaj tarafından Husnu Perş. Ağus. 03, 2017 8:41 am

Önümüzdeki sezon aynı yarış içerisinde 5 farklı araç bulunma limiti 6 ya çıkacak. Bu da yeni bir araç geleceği anlamına geliyor. Yani şu an blancpain serisinde aynı anda 5 farklı gt3 model araç yarışırken bu artık 6 olabilecek. Niye böyle bir sınır var onu da anlamadım

Ve herkesin beklediği gece gündüz döngüsü yapım aşamasında

https://www.youtube.com/watch?v=gQTfsfiTQo4

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Mesaj tarafından Husnu Perş. Ağus. 24, 2017 9:18 am

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Mesaj tarafından Husnu Cuma Ağus. 25, 2017 4:36 pm

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Mesaj tarafından Husnu Çarş. Eyl. 06, 2017 1:05 pm

4. Sezon güncellemesi bugün ama içeriği tam olarak netleşmedi. Ferrari 488 GT3 ve Snetterton kesinleşen içerikler

http://www.iracing.com/tracks/snetterton-circuit/
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Mesaj tarafından Husnu Cuma Eyl. 08, 2017 9:09 am

Sezon 4 güncellemesi

• Dirt U.M.P. Modified
• Ferrari 488 GT3
• Lanier National Speedway (Dirt config)
• Snetterton Circuit
• Race Sessions can now include up to six different vehicles
• Fixed a significant Dynamic Track update issue occuring after Lone Qualifying
• Dirt Track Initialization v2.0
• Improvements to the event-based audio system
• An update to the New iRacing UI Preview and Time Attack

http://members.iracing.com/jforum/posts/list/3572200.page


Time Attack modunda ödüllü turnuva

IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR ,  ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI - Sayfa 9 2477177
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Mesaj tarafından Husnu Cuma Eyl. 22, 2017 11:13 am

lmp1 lar hayırlı olsun

https://www.youtube.com/watch?v=F_yS7Tf-8HA



Şu anda bilinen çalışması süren içerikler

Gece gündüz döngüsü
2 adet rallycross aracı ve 3-4 adet pist
2 adet lmp1 aracı
hasar modellemesi
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Mesaj tarafından Husnu Salı Ekim 03, 2017 3:00 pm

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Mesaj tarafından Husnu Ptsi Ekim 16, 2017 5:13 pm

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Mesaj tarafından Husnu Cuma Kas. 17, 2017 1:47 pm

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Mesaj tarafından Husnu Çarş. Kas. 29, 2017 9:08 am

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Mesaj tarafından Husnu Cuma Ara. 01, 2017 9:09 am

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IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR ,  ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI - Sayfa 9 Empty Geri: IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR , ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI

Mesaj tarafından Husnu Salı Ara. 05, 2017 9:16 am

Some highlights include:
• New License Classes - Oval, Road, Dirt Oval, and Dirt Road
• Heat Racing Mode
https://d3bxz2vegbjddt.cloudfront.net/dev/pdfs/2017-iracing-heat-racing-doc.pdf
• Red Bull Global Rallycross Series
• Animated Pit Crew
• Significant Stockcar Updates
• Dirt Midget
• Ford Fiesta RS WRC
• VW Beetle GRC
• Knoxville Raceway
• Five Rallycross Track Configurations
Daytona circa 2007 (Rallycross - Long)
- - - Daytona circa 2007 (Rallycross - Short)
- - - Iowa Speedway (Rallycross)
- - - Lucas Oil Raceway (Rallycross)
- - - Phoenix International Raceway - 2008 (Rallycross)

Full 2018 Season 1 Release details are below.

CHANGE LOG:

License Classes
- iRacing now has four unique License Classes!
- - Each of the four licenses are completely separate from each other, and you will have your own Class, iRating, and Safety Rating in each.
- - There is one license for each type of racing available: Oval, Road, Dirt Oval, and Dirt Road.
- - - Your initial Dirt Oval License Class was granted to you based on an algorithm that took into account both your 2017 Oval License Class, and your 2017 participation in Official Dirt Oval races.

Heat Racing
- Heat Racing, a new format of racing competition has been added to iRacing!
- - Heat racing is a system of competition that divides racers into different groups, or Heats, based on their qualification performance. Each Heat has its own winners and losers, and the best racers from each Heat will go on to compete against each other in the final session, the Main Event. Before that, the other racers from each Heat will go on to Consolation Races, where they may have a chance to earn themselves a spot in the Main Event!
- - For detailed information on Heat Racing, check out this document: https://d3bxz2vegbjddt.cloudfront.net/dev/pdfs/2017-iracing-heat-racing-doc.pdf
- You are able to create and join your own Hosted Sessions using the Heat Racing format!
- - This option is only available in the iRacing Beta Interface!
- - - To setup your own Heat Race:
- - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join!
- - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
- - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve.

Race Results

- The in-Sim Race Results page has been reorganized to handle Heat Racing events, which can have many more sessions than just Practice/Qualify/Warmup/Race. If necessary, you can now scroll the Results left/right to reveal the results for the particular session of interest. Since all cars in the event are listed, yet only a subset of them actually drive in some of the sessions, you can sort the results for a particular session, thus grouping the cars that participated together, and pushing the cars that were not involved in that session to the bottom.

Asphalt Oval Racing
- A physics overhaul has been performed on our asphalt oval cars!
- - For some extensive and detailed information, check out this link:
- - - http://members.iracing.com/jforum/posts/list/3582329.page#10803442

Dirt Oval Racing
- The default value for the starting track state for Dirt Ovals in a Race session has been lowered slightly for most cars, and has been lowered significantly for the Non-Winged Sprint Cars. This change will affect Official Sessions and any hosted sessions where the starting state is not explicitly specified.
- The default value for the starting track state for Dirt Ovals in Test, Practice, and Unattached Qualify sessions has been increased to make these tracks more closely match typical starting race conditions. Overall, you should expect the track for a Dirt Oval Practice session to have nearly the same starting usage as a Race session for the entry-level Dirt Oval cars.
- The variability in default starting track states for Dirt Ovals has been increased, meaning that when a starting usage value is not explicitly given, the distribution of generated usage percentages is wider. This will result in more variety in starting track state in Official Sessions and any hosted sessions where the starting state is not explicitly specified.
- Dirt Oval Track surface properties have been adjusted to reduce traction.
- For some extensive and detailed information on the changes within Dirt Oval Racing, check out this link:
- - http://members.iracing.com/jforum/posts/list/3582313.page#10803079

Red Bull Global Rallycross Series
- Welcome to the world of Rallycross!
- - Rallycross is a form of racing that combines asphalt and dirt track sections into a short circuit, that also includes a dirt jump. There are limited penalties, no pit stops, and cars designed specifically for this racing format.
- - Rallycross cars and tracks have been added to the iRacing repertoire!
- - - Ford Fiesta RS WRC
- - - VW Beetle GRC
- - - Daytona circa 2007 (Rallycross - Long)
- - - Daytona circa 2007 (Rallycross - Short)
- - - Iowa Speedway (Rallycross)
- - - Lucas Oil Raceway (Rallycross)
- - - Phoenix International Raceway - 2008 (Rallycross)
- On the "Host A Race" page on the membersite, when a track with a Joker Lap (currently only Rallycross tracks) is selected, a new option for selecting the "Number of joker laps" is displayed. Additionally, Full Course Cautions and fast Tows are both completely disabled, and Standing Starts is mandatory.

Simulation
- Headlights can no longer be disabled on Road courses at night.
- The in-car slowdown penalty display now rounds up to the nearest tenth, so that "0.0" is never displayed for time remaining.

Dynamic Track
- Improved the method for calculating simulated tire activity during track initialization.

Rendering
- A new water shader has been implemented at Daytona circa 2007. This shader replaces the formerly static water effect with one which is reactive to the wind and uses current lighting techniques.
- - Please look forward to this water shader seeping into other tracks later this season!

Audio
A new Ambient Volume slider can be found in the Options menu. This will control sounds like fireworks and jet fly-overs.
- Fixed a bug that was causing backfires to emit at the wrong location when watching a replay. Backfires and shift sound emission should now also stick to the car, rather than Doppler shifting away when viewing from inside the cockpit.

Spotter
- A brand new Spotter Pack, Cole Carter, the official spotter for Scott Speed, is now available in iRacing!
- - This Spotter Pack is ready to assist in all types of racing, including all calls needed for Rallycross racing!
- - - You may select which Spotter Pack iRacing uses in your Audio Options menu.
- The default Aussie Spotter is ready to assist with Rallycross calls.
- - Other Spotter Packs (except Cole Carter), are currently not setup to perform Rallycross calls.

Pit Crew
- iRacing has now finished hiring and training a highly experienced and fully animated pit crew to service some cars and trucks!
- - NASCAR Camping World Chevrolet Silverado
- - NASCAR Camping World Toyota Tundra
- - NASCAR Monster Energy Cup Chevrolet SS
- - NASCAR Monster Energy Cup Ford Fusion
- - NASCAR Monster Energy Cup Toyota Camry
- - NASCAR Truck Series Chevrolet Silverado circa 2013
- - NASCAR XFINITY Chevrolet Camaro
- - NASCAR XFINITY Ford Mustang
- - NASCAR XFINITY Toyota Camry
- - - This super-fast and hardworking team will jump into action whenever you're pitting with one of the above vehicles on a track where that vehicle should be racing competitively.
- War wagons for many stock cars have been updated!
- - The war wagons should now have more detail, and randomly opened toolbox doors.
- - - NASCAR Camping World Chevrolet Silverado
- - - NASCAR Camping World Toyota Tundra
- - - NASCAR K&N Pro Chevrolet Impala
- - - NASCAR Monster Energy Cup Chevrolet SS
- - - NASCAR Monster Energy Cup Ford Fusion
- - - NASCAR Monster Energy Cup Toyota Camry
- - - NASCAR Nationwide Chevrolet Impala circa 2011
- - - NASCAR Sprint Cup Chevrolet Impala COT circa 2013
- - - NASCAR Truck Series Chevrolet Silverado circa 2013
- - - NASCAR XFINITY Chevrolet Camaro
- - - NASCAR XFINITY Ford Mustang
- - - NASCAR XFINITY Toyota Camry

Opponent Cars
- Opponent car spec data has been updated for ALL cars.
- - The results of this change may be visible on timed penalties (such as cutting corners). An accurate car spec is required to determine the amount of time gained by cutting a corner and hence the appropriate penalty.
- Fixed an issue with the way some cars looked due to an error in weight distribution.

Paint Kit
- Improved font handling when painting cars.

In-Sim Race Radio
- Added the ability for the Sim to ask, within a radio script, whether or not the current session is either a Qualify Session or a Race Session (qual_or_race), or if the current event is a Heat Racing event (heats).
- - See the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information.
- Changed the default "StartDriving.txt" and "StopDriving.txt" radio scripts to mute/unmute @ALLTEAMS if "qual_or_race" is true.
- - This change is ONLY applied if you do not have customized versions of these two radio scripts. If you have customized versions of these scripts, and wish to incorporate these changes, see the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information on how to use them. (You would basically add "if qual_or_race mute @allteams" to the "StartDriving.txt" file, and "if qual_or_race unmute @allteams" to the "StopDriving.txt" file.)

Controls
- A gold hand brake overlay has been added over the normal red brake bars shown during calibration and when in or out of your car.
- - This overlay will only be present for our brand new Rallycross cars: the Ford Fiesta RS WRC, and the VW Beetle GRC.

Virtual Reality
- Fixed an issue where mirrors and environment maps were rendering with the incorrect cameras when Oculus Rift or Vive was active.

Telemetry
- New live 360 Hz telemetry variables have been added:
- - VelocityX_ST
- - VelocityY_ST
- - VelocityZ_ST
- - LongAccel_ST
- - LatAccel_ST
- - VertAccel_ST
- - RollRate_ST
- - PitchRate_ST
- - YawRate_ST
- More telemetry variables are now optionally available to output at 360 Hz to the ".ibt" file.
- The iRacing telemetry now includes a "NumJokerLaps:" property under "WeekendOptions:" that indicates the number of required Joker laps that must be taken in any race session.
- The iRacing telemetry now includes a "JokerLapsComplete:" property for each "- Position:".
- Fixed a bug in telemetry session string "CurDriverIncidentCount," output.
- Fixed a telemetry bug that caused DRS lights to track the last car to join the session.

iRacing Beta Interface
- The iRacing Beta Interface, which includes the Time Attack race mode, has been updated.
- The iRacing Downloader is now fully integrated and functional within the iRacing Beta Interface, and no longer needs to direct the user to the iRacing membersite via a web browser.
The "Recent Results" section of the iRacing Beta Interface is now fully functional!
- - This section will display results of all kinds from the past 24 hours.
- The "Sign Out" section that was in the bottom-left corner has returned to the top-right corner, and is now a dropdown menu.
- The "My Content" section has been folded into a dropdown menu that appears when you click on your profile name box in the top left corner.
- - - This section includes where you can view the Cars and Tracks you own, as well as your Racing Suit and Helmet.
- - - Within the Cars and Suit & Helmet sections, you can also access the Paint Kit to customize each item.
- You are able to create and join your own Hosted Sessions using the Heat Racing format!
- - This option is only available in the iRacing Beta Interface!
- - - To setup your own Heat Race:
- - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join!
- - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
- - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve.
- Style and Layout:
- - The side-bar action buttons under the "Go Racing" section for "Create a Race" and "Test Drive" are now toggleable, and can be managed in the "Settings" menu. They have been turned off by default.
- - Fixed an issue where some dropdown menus were dropping down behind other interface elements.
- - The gutter between items in the grid view has been reduced, leaving more space for text.
- - Overall style has been tweaked.
- Sorting, Filtering, and Searching:
- - The term "Ranked" has been changed from a Tag into a Category for sorting and filtering.
- - When filtering or searching, if no results are found, the "No Results Bar" should now always appear.
- - The default "no results" text has been updated.
- - Fixed an issue with sorting cars and tracks. This should now work properly.
- - Both the "My Cars" and "My Tracks" sections should now sort items by "Name" by default.
- - Both the "My Cars" and "My Tracks" sections should no longer show Unowned content.
- - The Store should no longer show Owned content.
- - The method for determining if you own a piece of content has been improved.
- Favorites:
- - The toggle for Favorites should now work again for all Car and Track lists.
- - Fixed a rendering issue with the Favorite Star when selecting a car or track.
- Official Series:
- - Now, up to 10 sessions will be displayed for Official Sessions.
- Creating a Session:
- - In the Create a Race modal, selecting a different Race Server now updates the server name.
- - In the Create a Race modal, the purchase cost amount should always be correctly displayed.
- - In the Create a Race modal, the "Track State: Rubber % Slider" has been fixed.
- Joining a Session:
- - The modal for joining a Hosted Session now displays the currently Registered Drivers.
- - Fixed some issues with the Weather Card when viewing the information for a User-Created Session.

Sporting Code
- Some additional information has been added to the Time Attack section.
- The term "Ranked" will now pertain to Official iRacing Sessions in which a participant's iRating and Safety Rating will be affected.

CARS:
Chevrolet Monte Carlo SS
- Season setups have been updated.

Dallara DW12
- Season setups have been updated.

Dirt Midget
- NEW CAR!
- - The Dirt Midget has been added to the iRacing virtual garage!
- - This vehicle is now available for purchase in the iRacing Store.
- - Originating in the United States in the 1930s and now raced on a global scale, the Midget cars are an incredibly fun spectacle to witness. These cars appear very small but pack a huge power-to-weight ratio and typically run four-cylinder engines. The cars feature a handful of safety features including their own roll cages due to the dangerous nature of their power. The small vehicles weigh in around only 900 pounds but carry engines capable of 300 to 400 horsepower. Often used as a stepping stone to high profile divisions, Dirt Midget races can often feature drivers of high notoriety such as Tony Stewart, Kasey Kahne, Kyle Larson, and others. Arguably the most famous Dirt Midget event, the Chili Bowl takes place in early January at the Expo Square Pavilion in Tulsa, Oklahoma.

Dirt Sprint Car
- (ALL) - Aero sensitivity to top wing angle and position has been adjusted.
- (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.
- (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.
- (ALL) - Season setups have been updated.

Dirt Sprint Car Non-Winged
- (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.
- (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.
- (ALL) - Season setups have been updated.

Dirt U.M.P. Modified
- Fixed an issue where the brake bias adjustment knob was rotating on opponent cars.
- Season setups have been updated.

Ferrari 488 GTE
- Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.

Ford Fiesta RS WRC
- NEW CAR!
- - The Ford Fiesta RS WRC has been added to the iRacing roster of vehicles!
- - This vehicle is now available for purchase in the iRacing Store.
- - The ability to go 0-60mph in under 2 seconds is a phenomenal feat. Probably not a feat you would expect your friendly neighborhood Ford Fiesta to achieve. But take that Fiesta and pack it with a 600-horsepower, turbocharged 2.0-liter engine powering all four wheels and that is exactly the kind of acceleration you get. Rallycross cars are little beasts unlike any other vehicle, and the Ford Fiesta RS WRC is no exception. Driven by Steve Arpin in the Red Bull Global Rallycross Series, this vehicle transitions from dirt to asphalt and back to dirt seamlessly.

Ford GT - 2017
- Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.
- Updates to ensure the rear tires will spin at launch when launch and traction control are disabled.

Formula Renault 2.0
- Tire damping has been increased.

McLaren MP4-12C GT3
- The windshield banner is now part of the body texture, and should be editable by the user.

NASCAR Camping World Chevrolet Silverado
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Season setups have been updated.

NASCAR Camping World Toyota Tundra
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Fixed an issue with cockpit windshield reflections.
- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Fixed an issue with Left-Front toe range.
- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Fixed an issue with Left-Front toe range.
- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Fixed an issue with Left-Front toe range.
- Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Fixed an issue with chrome on the chassis and windshield.
- Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013
- Intensive vehicle updates including:
- Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

NASCAR XFINITY Chevrolet Camaro
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Season setups have been updated.

NASCAR XFINITY Ford Mustang
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Season setups have been updated.

NASCAR XFINITY Toyota Camry
- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.
- Season setups have been updated.

Super Late Model
- Season setups have been updated.

VW Beetle GRC
- NEW CAR!
- - The VW Beetle GRC has been added to the iRacing roster of vehicles!
- - This vehicle is FREE for all iracing.com Members!
- - A little buggy that packs a big punch, the Volkswagen Beetle GRC crosses asphalt and gravel effortlessly with its turbocharged, four-cylinder engine. Championed by Red Bull Global Rallycross driver Scott Speed, his 560-horsepower machine has proven to be a formidable powerhouse, winning three championship titles in a row (2015, 2016, 2017). The all wheel drive Beetle can accelerate from 0 to 60mph in just two seconds, meaning you’ll be putting the transversally mounted, six-speed racing gear box to good use right off the starting grid. This Volkswagen Beetle GRC features a retro form that pays homage to the original Volkswagen Type 1, the longest-running and most-manufactured car of a single platform ever made.

TRACKS:
Atlanta Motor Speedway
- Track settings have been adjusted to better correlate to real world lap times.

Auto Club Speedway
- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

Charlotte Motor Speedway
- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

Circuit de Spa-Francorchamps
- Adjusted Pit and Grid stalls as follows:
- - (Classic Pits) - Pit Stalls = 37
- - (Classic Pits) - Grid Stalls = 60
- - (Endurance) - Pit Stalls = 60
- - (Endurance) - Grid Stalls = 60
- - (Grand Prix Pits) - Pit Stalls = 42
- - (Grand Prix Pits) - Grid Stalls = 60

Concord Speedway
- Fixed an intermittent crashing error at this track.

Daytona circa 2007
- NEW TRACK CONFIGURATIONS!
- - A new Rallycross configuration (Rallycross - Long) has been added to this track!
- - A new Rallycross configuration (Rallycross - Short) has been added to this track!
- - All members own this track by default, and these new configurations are now available for use.

Dover International Speedway
- Track settings have been adjusted to better correlate to real world lap times.

Iowa Speedway
- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - A member who already owns or purchases this track gains access to this new configuration.

Kansas Speedway
- Track settings have been adjusted to better correlate to real world lap times.

Knoxville Raceway
- NEW TRACK!
- - Knoxville Raceway has been added to the digital landscape of iRacing!
- - This track is now available for purchase in the iRacing Store.
- - Located at the Marion County Fairgrounds in Knoxville, Iowa, USA, this half-mile dirt oval raceway is revered as the “Sprint Car Capital of the World”. Every August the Knoxville Nationals, the paramount sprint car event in the United States, is held at Knoxville Raceway. The event takes place over two days and now features a nearly one-million-dollar prize purse. The track was originally built in the late 1800s as a horse racing venue and has progressed from racing stock cars to modifieds to supermodifieds to its current sprint cars.

Las Vegas Motor Speedway
- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

Lucas Oil Raceway
- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - A member who already owns or purchases this track gains access to this new configuration.

Michigan International Speedway
- Track settings have been adjusted to better correlate to real world lap times.

Phoenix International Raceway - 2008
- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - All members own this track by default, and this new configuration is now available for use.

Pocono Raceway
- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

Richmond International Raceway
- Track settings have been adjusted to better correlate to real world lap times.

Texas Motor Speedway
- (Oval) - Track settings have been adjusted to better correlate to real world lap times.
Husnu
Husnu

Posts : 712
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Age : 40
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IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR ,  ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI - Sayfa 9 Empty Geri: IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR , ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI

Mesaj tarafından Husnu Çarş. Ocak 10, 2018 9:48 am

Husnu
Husnu

Posts : 712
Join date : 29/07/15
Age : 40
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IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR ,  ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI - Sayfa 9 Empty Geri: IRACING RESMI HABERLER, KAMPANYALAR , TURNUVALAR , ÖNEMLI BILGILER, GUNCELLEMELER ve SEZON LISTELERI

Mesaj tarafından Husnu Cuma Ocak 12, 2018 10:24 am

Bu sene çok hareketli ve güzel geçecek gibi gözüküyor. Tony bu seneki içerikler ile alakalı güzel bilgiler vermiş

Özetleyecek olursak

LMP1 Porsche ve Audi önümüzdeki sezon sunulacak
Gün döngüsü yine bu sene içinde kullanıma sunulacak
Yeni fiziksel ve görsel hasar modeli bu sene kullanıma sunulacak
Yeni lastik fiziği bu sene kullanıma sunulacak
Kullanıcı arayüzündeki geliştirmeler devam ediyor
veee asıl süpriz YAPAY ZEKA
Son olarak açıklanmasa da yeni pist ve araçlar
GRC için Subaru İmpreza

http://iracerstuff.com/2018/01/11/ai-and-more-coming-to-iracing/
Husnu
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